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Don't Come Bets
A Don't Come Bet is essentially the opposite of a Come Bet, which is placed after the Come Out Roll in the "DON'T COME" bar area. Don't Come Bets win when the shooter's next roll is 2 or 3, and lose if the roll is 7 or 11. If the shooter rolls a 12, the bet will be returned to the player in a Push. If the roll is 4, 5, 6, 8, 9, or 10, that number becomes "The Come Point," and the dealer will move the Don't Come Bet from the "Don't Come Bar" to the left corner of the narrow, uppermost bar over the box corresponding to the Come Point: "4, 5, six, 8, nine, or 10". After the Come Point is established, Don't Come Bets win even money if 7 is rolled, and lose if the Come Point is rolled. Don't Come Bets will stay in place until the Come Point, or a 7 is rolled. However, unresolved Don't Come Bets may be removed.
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